Resume

Brook Conner

419 East 81st Street, #1B
New York, NY 10028

212 570 9217me@nellardo.com

New York University, New York, NY

Faculty, Jan 2002 - present

Nellardo Ventures, New York, NY

President, Aug 2000 - present

  • Strategic consulting services, including business plan development, technology planning and development, and product development. Provided for interactive services, video games, and media projects.
  • Technical writing. Writing and editing of white papers, professional articles, and text books.

Novix Media LLC, New York, NY

Director of Research and Development, Jan 2000 - Aug 2000

  • Responsible for developing all new products
  • Responsible for complete IT infrastructure, from desktop to webserver
  • Created complete implementation plan for IT infrastructure, including schedule, budget, staffing
  • Hired team for implementation; developed job descriptions and adapted same to changing needs and special capabilities of hires
  • Installed state-of-the-art production environment using open source software and software of my own development, producing cost savings in excess of $250,000 in software alone and millions in consulting fees

Sony Corporation of America, New York, NY

Manager of Technology Assessment, 1996 - Jan 2000

  • Technology strategy for several new businesses involving Sony and other large entertainment, technology, and distribution companies. Projects not yet public.
  • Due diligence on investments by Sony Ventures
  • Development and administration of top-management conferences on advanced technology; attended by top executives from Sony world-wide
  • Management of consultant teams investigating marketplace and feasability for new Sony businesses
  • Technology strategy for SDMI initiative. Analyzed Sonys technological position and made recommendations for improvements. Coordinated technology efforts between Sony Corporation of America, Sony Music, Sony Corporation (Tokyo), IBM Entertainment Business (in Los Angeles) and IBM development team (in Florida).
  • Management of consultant teams studying feasibility of new businesses related to the Secure Distribution of Music Initiative (SDMI) from the RIAA and the Madison trial of the electronic distribution of music (over cable infrastructure to PCs with CD writers).
  • Technology assessment for Madison trial project. To take place in San Diego. Presently involving every major record label as well as IBM.
  • System integration of e-commerce infrastructure for the Station@sony.com; transactions, customer service, fulfillment, catalog management, user experience
  • Management of QA project team (10 employees) for launch of the Station@sony.com.
  • Management of replacement of computing infrastructure for Sony Online Ventures, Inc. during launch of the Station@sony.com.

Brown University, Providence, RI

Assistant Director, 1995 - 1996

  • Management of the Brown University Computer Graphics Lab. Total staff of approximately 30. Responsible for budget. Management of day-to-day operation of lab.
  • Responsibility for overall research plan. Developed high level goal. Developed projects to meet that goal. Built and managed project teams.
  • Performed original research in computer graphics; published in a variety of venues, including the prestigious SIGGRAPH conference

Brown University, Providence, RI

Researcher, 1991-1995

  • Leading member of research team, establishing research direction for entire lab
  • Developed and implemented undergraduate core curriculum in computer science; led to first textbook to teach object-oriented programming to students with no prior experience
  • Helped manage switch from Pascal to Java in teaching curriculum
  • Performed original research in computer graphics; published in a variety of venues, including the prestigious SIGGRAPH conference
  • Developed and maintained numerous software projects in regular use throughout the computer science department

Brown University, Providence, RI

1994-1996, post-Masters graduate work in Computer Science.

Brown University, Providence, RI

1994, Sc. M., Computer Science

Brown University, Providence, RI

1991, A.B. Visual Arts with Honors, Sc. B. Mathematics/Computer Science

Broadband networks

  • Applications; issues of scale, both up and down; different client devices, PDA, computer, TV/STB, phone, etc.
  • Deployment and adoption rates; market growth; economic ramifications
  • Comparisons of technologies; client-side; construction of server-side infrastructure to multi-terabyte level

Interactive services and software

  • E-commerce; transaction technology; security and authentication; credit-card relationships; fault-tolerance
  • Interaction and user interface design; trade-offs for differing client devices; use-case scenarios
  • Distributed systems architecture and implementation; RPC, messaging; fault-tolerance, journalling; load-balancing, scheduling, caching

Other areas

  • Advanced technology, including augmented reality, virtual reality, wearble computing, genetic algorithms, and nanotechnology
  • Game technology, including all aspects of interactive 2D and 3D graphics, multimedia, hypermedia, and high performance (e.g., multi-resolution objects, hardware acceleration, latency issues)
  • Robotics and artificial intelligence, including embedded, real-time systems; genetic algorithms; neural networks; computational vision; motion control; speech synthesis and comprehension; planning.

Technical

  • Programming: C++, Java, Perl, SQL, SGML, various scripting languages, numerous others
  • System architecture design: End-to-end system design and implementation, from requirements to debugging, in a dynamic and changing environment. Especially object-oriented and component-oriented systems (including UML and OMT). Expert with a range of methodologies, from waterfall to iterative to rapid prototyping.
  • User interface design, including information architecture, web design, broadcast design, usability studies, and cognitive science.

Strategic

  • Can both develop overview and implement details.
  • Synthesis and analysis of problem domain.
  • Adaptation of existing resources to new purposes at low cost.

Managerial

  • Project management; scheduling; budgeting; Gantt and Pert charts; staffing; infrastructure planning
  • Delegation; coaching; team-building

B. Conner, UI Design for Collaborative, Multi-user Applications, Mac OS X Conference, O'Reilly & Associates, 2003, Santa Clara, CA.

B. Conner, Multi-Modal User Interface Design, Mac OS X Conference, O'Reilly & Associates, 2003, Santa Clara, CA.

B. Conner, Programming Quartz 2D, O'Reilly & Associates, 2003, Sebastopol, CA.

B. Conner, An Introduction to Quartz, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.

B. Conner, Mac User Interface Design for New Developers, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.

B. Conner, Multi-Lingual Mac Programming, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.

B. Conner, Objective-C++: Everything, plus the Kitchen Sink, Mac OS X Conference, O'Reilly & Associates, 2002, Santa Clara, CA.

D. B. Conner, D. A. Niguidula, and A. van Dam. Object-Oriented Programming in Pascal: A Graphical Approach, Addison Wesley, 1995, Reading, MA.

D. B. Conner, and L. Holden. A Low Latency User Experience in a Distributed, High Latency Environment, Proc. Symposium on Interactive 3D Graphics, ACM Press, March 1997.

Conner, D.B, Cutts, M., Fish, R., Fuchs, H., Holden, L.S., Jacobs, M., Loss, B., Markosian, L., Riesenfeld, R., and Turk, G. "An Immersive Tool for Wide-Area Collaborative Design", TeamCAD, the First Graphics, Visualization, and Usability (GVU) Workshop on Collaborative Design (Atlanta, Georgia, May 12-13, 1997).

T. Meyer and B. Conner. Adding Behavior to VRML, Proc. VRML 95, ACM Press, 1995.

T. Meyer and B. Conner. WAXweb: Toward Dynamic MOO-based VRML, Proc. VRML 95, ACM Press, 1995.

Snibbe, S.S., Herndon, K.P., Robbins, D.C., Conner, D.B. and van Dam, A. "Using Deformations to Explore 3D Widget Design". Computer Graphics (Proceedings of SIGGRAPH '92), 26(2), ACM SIGGRAPH, July, 1992, pp. 351-352.

Herndon, K.P., Zeleznik, R.C., Robbins, D.C., Conner, D.B., Snibbe, S.S. and van Dam, A. "Interactive Shadows", Proceedings of UIST '92, ACM SIGGRAPH, November, 1992, pp. 1-6.

Conner, D.B., Snibbe, S.S., Herndon, K.P., Robbins, D.C., Zeleznik, R.C. and van Dam, A. "Three-Dimensional Widgets", Computer Graphics (Proceedings of the 1992 Symposium on Interactive 3D Graphics), 25(2), ACM SIGGRAPH, March, 1992, pp. 183-188.

Zeleznik, R.C., Conner, D.B., Wloka, M., Aliaga, D., Huang, N., Hubbard, P.M., Knep, B., Kaufman, H., Hughes, J.F. and van Dam, A. "An Object-Oriented Framework for the Integration of Interactive Animation Techniques", Computer Graphics (Proceedings of SIGGRAPH '91), 25(4), ACM SIGGRAPH, July, 1991, pp. 105-112.

  • Green Cay Investments, 2000. Due diligence and U.S. representative.
  • Sky Calypso, 2000. Co-author of business plan. Developed technology strategy.
  • Dynamic Diagrams, 1996. Developed software strategy for design firm.
  • Providence Journal Company, 1996. Developed migration plans from Prodigy to World-Wide Web.
  • Microsoft Corporation, 1994. Provided input on research and products (under non-disclosure).

1. Complete list available upon request. N.B., numerous white papers and business plans also written but under NDA and unavailable for distribution.

2.Complete list available upon request


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