Art

Painting

Concepts

Artificial Languages

I'm extremely interested in artificial languages of all sorts, whether computer, human, visual, symbolic, or what have you.

Computer Languages

  • Haskell
  • Self

Spoken Languages

Visual Languages

Criticism

Gallery Reviews

Matthew Marks Gallery

Ellsworth Kelly

The "Gray" show emphasizes a single, architectural line. In the context of a drawing class, it is the reduction of a drawing to the absolute minimum - namely a single line. However, they are clearly not drawings, as they are not marks on a surface. The surface itself is devoid of any mark whatsoever.

The line itself is usually singular in each painting. While each piece has more than one "side", clearly a single line is the emphasis of almost all of them, whether a slightly off diagonal or a gigantic arc with a radius of curvature of some forty feet (while being no more than eight feet long itself).

For me, these pieces raise the question "What is a drawing?" Line is definitely a key characteristic. These pieces demonstrate that line is necessary, but not sufficient, for a drawing.

These, however, are definitely paintings. Their creation on stretched canvas makes that clear, but the ground does not seem to be a sufficient requirement either. After all, one can draw on any surface. And one can paint on any surface as well. Nor is the tool used (e.g., pen vs. brush) sufficient, as some of the "pens" used in class would be termed a "brush" by someone unfamiliar with their calligraphic usage.

I'd have to say I don't yet have a satisfactory personal definition of "drawing." And the pornographic "I know it when I see it" is entirely unsatisfying.

Nayland Blake

These two pieces each consist of a small number of books encased in a close-fitting plexiglass box. Coming on the heels of Ellsworth Kelly's non-drawings, they struck me as simultaneously amusing and provoking. Clearly neither painting nor drawing, they straddle a region between concept, sculpture, and tchotchke. Is an art piece a discussion point? An idea? A "unique" creation?

The first is three paperback copies of Stephen King's The Shining. Each copy appears to be an identical edition, though each copy has varying amounts of wear. The repetition, combined with the facile reproduction of the piece (one could recreate it from what little description I've provided), pulls in the hoary chestnut that lowers the price of fine art prints: which one is the "original?" In the context of our class, this intersects nicely with the collage-oriented esthetic with which we have been working. Layers of drawings become one semi-abstract drawing, one Futurist snapshot of several moments. Which one is the "original?" It is a question that makes about as much sense as asking which copy of The Shining is the artwork.

The second, "larger" piece consists of five books:

  • Helter Skelter by Vincent Bugliosi (still writing "true crime" to this day);
  • Myra Breckenridge by Gore Vidal;
  • Cruising by Gerald Walker, and the basis for the Al Pacino (cue John Travolta in "SNF" - "Al Pacino! Al Pacino!") movie of the same name - a serial killer prowls the gay community (actually, the gay S&M community, but no film in 1980 was about to make that distinction);
  • Myra again;
  • And finally, The Kissinger Transcripts, edited by Kissinger and William Burr.

Crime, sexual transgression, reactionary "correction", to transgression to diplomacy. Is it a loop or a line? Can we please beat that dead horse a little more?

Gary Hume

Terry Winters

The piece on display was a print, a lithograph, of a typically Winters image, some sort of seed or breadfruit or somesuch. Drawn with an obsessive, repetitive stroke, it displays an abundance of line and mark. Yayoi Kusama is the quintessential female artist obsessed (to a clinical level) with cocks, Winters is male equivalent for the for the womb.

Charles Cowles Gallery

Gagosian

The focus of the Gagosian Gallery at this time is a collection of video works and installations by various artists, collectively titled Monitor: Volume 1. A select few pieces are described below. Notably, the show is supported by Panasonic (which especially amuses me as I used to work for Sony).

Also, the entire series of video installations was written up in the Village Voice on July 25th. Unsurprisingly, the Voice swung between its usual caustic reviewing style and an almost insipid, fawning admiration for the work. Perhaps I've been to too many computer graphics shows, or maybe the Bill Viola show at the Whitney a couple years back was just too good, but this show was underwhelming.

Susan Hiller

Psi GIRLS is an interesting video installation of five clips from five different films involving either psionic or magic girls. Clips involving psionic (mental) abilities came from Carrie, Firestarter, and a third film I was unfortunately unable to place. The other two films involved magic girls (i.e., witches) and were The Craft and Mathilda.

As a technologist, an artist, a sci-fi/fantasy fan, and a movie buff, I found myself torn between several different takes on the piece. Some of these included the following:

  • The use of "Psi" in the title when two of five clips referred to magic, not psychic powers.
  • The unfortunate technical malfunction causing one screen to be blank (a fact I noted to the gallery staff, which prompted a quick correction :-)
  • My incorrigible need to pick apart the patterns by which the clips and the overall colors shifted from screen to screen. While these initially appear random, my analysis showed that the colors cycled by shifting one step to the right for each "beat" (i.e., the two minute length of a clip), while the clip location followed a 2-2-4-3-4 shift. The end result was a ten minute loop that appeared random and ever-changing to the casual observer.
  • My frustration with being unable to identify one of the clips.
  • My amusement at the acoustic construction of the environment (a throbbing percussion soundtrack roughly synced to all clips, with eggshell foam controlling echos).
  • My amusement at tourists wandering in and displaying evident confusion - "It's Art, dear. You aren't supposed to understand it."
  • My inability to decide whether the projectors were fed from one multi-channel source or from five sources that were coincidentally in sync.
  • And so on and so on.

Tobias Bernstrup

A piece called Penthouse consisted of a DVD loop of a walkthrough of a virtual environment. As near as I could tell (as a sometime researcher in computer graphics), the walkthrough was created using the engine from the game "Quake" (something more usually used to turn your fellow human beings into flying chunks of gore affectionately known as "gibs").

Here, my own technical expertise probably got in the way (again) as I found myself dissecting the piece structurally, isolating texture maps, artifacts of the game engine, poor camera control, and the like.

The Intrepid Museum

While not normally thought of as an art gallery :-), I visited this museum with my young daughter (now five years old) immediately after visiting several art galleries, and so my mind was analysing weapons of war in the context of drawing, line, esthetics, symbolism, and the nature of art. Some quick thoughts:

  • The cabling running everywhere - "line" in many senses. "Form follows function" is a platitude that ostensibly should find its highest flowering in a military warship, airplane, or tank. And yet, too much of the line employed here seems gratuitous, unnecessary. A bare motorcycle exhibits "Form follows function" much more dramatically, even accounting for the need for armor on military equipment. This confirms to me that the design of military gear is as esthetically driven as anything else.
  • The symbol of Patriotism, Phallic Power, Righteous Force. While it doesn't have the soundtrack of something like the movie Top Gun to help manipulate emotions, the Intrepid Museum is definitely an example of propoganda. While it claims not to be directly supported by the military, obviously the military has a significant hand in it - the U.S. Navy has a program specifically to donate old ships for use as museums.
  • The damn tourists again.
  • Display as a key requirement of art - if you don't Display It, it isn't Art.



www.nellardo.com alphabug