Next: About this document
Up: Providing A Low Latency
Previous: Acknowledgements
References
- 1
-
Ronald Azuma and Gary Bishop.
A Frequency-Domain
analysis of head-motion prediction (abstract).
In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings,
Annual Conference Series, pages 401-408. ACM SIGGRAPH, Addison Wesley,
August 1995.
held in Los Angeles, California, 06-11 August 1995.
- 2
-
Bay-Wei Chang and David Ungar.
Animation: From cartoons to
the user interface.
UIST Proceedings, pages 45-55, November 1993.
- 3
-
John Lasseter.
Principles of traditional animation applied to 3d computer animation.
Computer Graphics (SIGGRAPH '87 Proceedings), 21(4):35-44,
July 1987.
- 4
-
Brenda Laurel.
Computers as Theatre.
Addison Wesley, 1991.
- 5
-
M. R. Macedonia, D. P. Brutzmann, M. J. Zyda, D. R. Pratt, P. T. Barham,
J. Falby, and J. Locke.
NPSNET:
A multi-player 3D virtual environment over the internet.
In Pat Hanrahan and Jim Winget, editors, 1995 Symposium on
Interactive 3D Graphics, pages 93-94. ACM SIGGRAPH, April 1995.
ISBN 0-89791-736-7.
- 6
-
Toshikazu Ohshima, Hiroyuki Yamamoto, and Hideyuki Tamura.
Gaze-directed adaptive rendering for interacting with virtual space.
In Virtual Reality Annual International Symposium, pages
103-110, April 1996.
- 7
-
Chris Shaw, Jiandong Liang, Mark Green, and Yunqi Sun.
The
decoupled simulation model for virtual reality systems.
Proceedings of CHI'92, pages 321-328, May 1992.
- 8
-
P. Strauss and R. Carey.
An object-oriented 3D graphics toolkit.
Computer Graphics (SIGGRAPH '92 Proceedings), 26(2):341-349,
July 1992.
- 9
-
Josie Wernecke.
The Inventor Toolmaker.
Addison-Wesley, 1994.
- 10
-
G. Williams.
The apple macintosh computer.
Byte, 9(2):709 - 718, 1984.
- 11
-
Matthias Wloka and Robert C. Zeleznik.
Interactive real-time motion blur.
Visual Computer, pages 273 - 295, 1996.
Loring Holden
Tue Dec 17 17:11:50 EST 1996